And so, I get to play with some new toys! If the timeline accommodates a bit of a learning curve, this will be my first foray into the artistic universe of a hacked Xbox Kinect! Armed with borrowed hardware and one of the greatest introductory computer vision textbooks I've ever seen, I've begun digging in. (Thank you, Eric Bowers!)
I've had some nominal experience with Processing (the open source programming software developed in part by Casey Reas, who, coincidentally, has a solo show opening at Bitforms next week), but this is a whole new beast. As you may well know, Kinect uses infrared projection to map out not only the pixelated image of what it sees before it, but to map out the depth (accurate to the millimeter) of each of those "pixels" away from the camera. With the right driver and programming library, Processing can access all of that information and do some massively cool stuff with it.
|on the right you see the standard color image, and the left image is the depth image, accessed from the Kinect by a Processing code|
Essentially, our proposal as it stands now deals with inverting silhouettes of live passersby and inserting them into a projected scene. The exact details are in the works, but we're looking to combine some of Marc's interest in relational aesthetics and the bodily metaphors of architecture in a state of decay/revitalization, with my experience with interactive projection installations and tendencies towards a mystical theology of perception and disorientation of spacial relationships.
|an image out of our original proposal|
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